CUSTOM
ソース配列
あなたの現在の打鍵環境の設定です。使用されている配列を設定してください。
QWERTY
エミュレーション先配列
エミュレートしたい配列を設定してください。
QWERTY
Raw Input: -
Target Tokens: -
Target Layout: QWERTY
Scoring Weights
Customize the balance between Position Cost (Static) and Transition Cost (Dynamic).
Position: 30 (×0.60)
Transition: 70 (×1.40)
Long-term Fatigue
Short-term Flow
基本打鍵コスト
Base effort charged once for every resolved stroke.
Cost / stroke
Repeat Penalty (Same Key)
Cost penalty for pressing the same key consecutively. Adjust based on finger agility.
Pinky
Ring
Middle
Index
Thumb
Upper-row Streak → Lower-row Penalty
When the same hand types two different consecutive keys on the upper letter row and then immediately moves to the lower letter row, multiply only that final transition cost by this additional percentage.
Additional transition cost
%
Layer Switch Penalty
Penalty cost applied when accessing secondary characters on the same key (e.g. Shift or Fn layer).
Cost +